2] How do I make glass?
You can use the following Attribute setting for a default glass:
Object Attribs | R | G | B | Value |
Color | 0 | 0 | 0 |
Reflect | 0 | 0 | 0 |
Filter | 255 | 255 | 255 |
Specular | 255 | 255 | 255 |
Dithering | | 255 |
Hardness | | 255 |
Roughness | | 0 |
Shininess | | 0 *Very Important!* |
Fog Lenght | | 0.0 |
Index of refraction | | 1.50 |
Phong | | On |
This should give you glass.
One thing many people get confused by this:
- Shininess must be set to ZERO. If you set this to anything
but 0, the FILTER setting will not work. This is just the
way Imagine works since FILTER usage assumes shininess
automatically.
- No background. To get glass, you need surroundings. If you
render a glass cup on a pure black screen, you'll probably
just see the highlights. Adding global colors for Scanline
and Ray Trace will give your object something to refract.
- Ray Trace. To get refraction of surrounding objects
exactly, you need to Trace, though scanline WILL approximate
refractivity.
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